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This project has begun from a try to look for a 3d-objects optimal packing algorithm over a surface, but developed in something rather different. The virtual stones created by several fractal subdivision strategies, discover their proper position within the circle, with a trial and error hierarchical algorythm.








A mix of attractors and scalar fields drives the density and size of the stones. The code is a C + + console application that outputs a OBJ 3d file.

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